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 t.g. stun 3.0

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mimgrim
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PostSubject: t.g. stun 3.0   Sun Jan 22, 2012 4:19 pm





what im considering in trying to put in the deck

reckless greed - with the taking out of POA i need another source of god draw power as POD and horn arnt doing enough for my taste

malefic cyber end dragon - now this isnt to replace BKB but jst to have another good beater in the deck that has mroe atk then BKB and reason why i wont replace BKB with it is becuase well thoug MCED is stronger BKB has some advateges over MCED

so any thoughts? and dont forget to rate plz
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Harbinger
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PostSubject: Re: t.g. stun 3.0   Sun Jan 22, 2012 5:49 pm

mk for one thing:
you have to look at the long term
POD is a staple in most, if not all, decks this format.
your deck doesn't special that much, so it's good.
Second:
Horn is AMAZING in your deck.
It gives you long-term +800 with rhino, and that will bump him up to 24-2800 attack power, which can get over almost everything you play against.
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Exiled
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PostSubject: Re: t.g. stun 3.0   Sun Jan 22, 2012 6:00 pm

Horn is why this deck is competitive....





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yami_ryuma
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PostSubject: Re: t.g. stun 3.0   Sun Jan 22, 2012 7:42 pm

-3 necrovalley
-2 bribe
-1 skill drain

+2 mst
+ heavy
+2 tg1-em1
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Evil_Bakura
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PostSubject: Re: t.g. stun 3.0   Sun Jan 22, 2012 11:09 pm

-1 Barboros
-3 Necrovalley
-1 Skill Drain
-1 Dark Bribe

+1 Book of Moon
+1 Monster Reborn
+1 TG1-EM1
+1 Torrential Tribute
+1 Compulsory
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mimgrim
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PostSubject: Re: t.g. stun 3.0   Mon Jan 23, 2012 3:53 am

i am willling to take out necro valley that was just a spur of the moment thing i figured it could add to the stun elemnet against alot of decks but what im not willing to take out is a skill drain and a BKB theese 2 cards have been more of a life saver then horn :/ and TBH im not sure how i feel about taking out a bribe seeing as i need some protection against my opponets traps and spell >_< but yes ill tkae out necro valley and discard the thought of using MCED but i still want to run reckless greed as TBH horn really just survives long enough to destroy 1 monster usually >_< wich is why im ocnsidering reckless to but yeah necro will become trash now
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yami_ryuma
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PostSubject: Re: t.g. stun 3.0   Mon Jan 23, 2012 5:02 am

put reckless in there and you will loose a lot of games

and who said horn survives only one turn ? ... smart ppl know how to make it last more than that ...

and skill to 2 is a good choice becuz u pretty much search out 9 cards with 3 pods ... but we didn't say that it doesn't work at 3 ... so keeping it at 3 or 2 is ur choice ... but horn is good ... reckless is not
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mimgrim
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PostSubject: Re: t.g. stun 3.0   Mon Jan 23, 2012 8:23 am

i know horn is good but eh youll be surprised at how often i bring it out it goese away almost the next turn and trust me i know how to use it i usally wait to use when my opponet declares a attack and goese to damage step ._. but eh nex turn mon will either get destroyed or opponet will mst it almost all the time and i didnt plan on replacing horn with reckless i was just thinking of fitting reckless in here as im not really satisfied so far with my draw power but eh w/e on reckless and ive relented to rbinging BKB down to 2 but not sure if ill keep it like that
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