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 Street Fighter :)

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PostSubject: Street Fighter :)   Fri Jan 27, 2012 3:57 pm



I'm really proud of this outcome,i bursted in so many textures and g maps Very Happy
CNC please Smile
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PostSubject: Re: Street Fighter :)   Fri Jan 27, 2012 4:29 pm

Creativity : 7
You've done an awesome job with making this piece unique.
I love the effects that are around the render but I would try to make the canvas a bit smaller. this size of canvas can be rather tricky. Also the gradient maps you used are too visible, maybe you used too many? Try to keep it under 2 Gmaps I usually set them to under 20 pct, but sometimes the signature can look nice if it's higher.

Flow : 8
You've got pretty good flow, all the effects are around the render and nothing is out of place, nothing seems odd or unnecessary, unless you factor in the bottom left corner. This would be an amazing vertical signature. You've also done a good job on the text, it's placement is good and so is the font.

Overall : 7
The only thing I would change in this signature is the size, mainly because of the gradient maps, It looks a bit too forced, and the dark parts of the signature don't look natural. Try working on reducing the darkness in the tag before you use gradient maps, because when you're leaving the gradient maps at such a high opacity there is no longer any black, and the that is very important for this sort of style.
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PostSubject: Re: Street Fighter :)   Fri Jan 27, 2012 5:20 pm

Now try 2-3 gradient maps o.O
Monotone man. And soft brush lighting is old :/




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PostSubject: Re: Street Fighter :)   Fri Jan 27, 2012 6:30 pm

everything been said by dexter and neji aswell
to many gradient maps could give this monotone result
look at some tut on g.maps to get away fromt his problem
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PostSubject: Re: Street Fighter :)   Mon Jan 30, 2012 11:28 pm

Dexter. wrote:
Creativity : 7
You've done an awesome job with making this piece unique.
I love the effects that are around the render but I would try to make the canvas a bit smaller. this size of canvas can be rather tricky. Also the gradient maps you used are too visible, maybe you used too many? Try to keep it under 2 Gmaps I usually set them to under 20 pct, but sometimes the signature can look nice if it's higher.

Flow : 8
You've got pretty good flow, all the effects are around the render and nothing is out of place, nothing seems odd or unnecessary, unless you factor in the bottom left corner. This would be an amazing vertical signature. You've also done a good job on the text, it's placement is good and so is the font.

Overall : 7
The only thing I would change in this signature is the size, mainly because of the gradient maps, It looks a bit too forced, and the dark parts of the signature don't look natural. Try working on reducing the darkness in the tag before you use gradient maps, because when you're leaving the gradient maps at such a high opacity there is no longer any black, and the that is very important for this sort of style.


About those g-maps,dude trust me not even one is too visible,because when im done with g-maps i allways have an clean piece,that i didnt use for g-maps,so that i can lover the opacity and make those g-maps blend well,as for the BG,it wasnt natural looking to begin with,i burned it allot so that i could get an result i was looking for.But tnx for this great cnC.
@Neji: dude idk how many times i have to say this,but i dont use soft brush for my lighting,I USE GRADIENT TOOL,i said this on UDA,GFXF,and here...so please do rememeber that when you are cncing lighting Razz

As for overall g-maps cnc id like to add that if there werent so many g-maps (and there are 5) tag wouldnt look this good ^_^
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PostSubject: Re: Street Fighter :)   Tue Jan 31, 2012 3:17 pm

You used a soft brush on top of his head.

Also, cut back on your adjustment layers. Your colors are bleh.




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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 1:35 am

No its gradient map,not f***ing soft brush.
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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 9:00 am

It's a soft brush, not a f***ing gmap




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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 9:15 am

both of you need to cut on gmaps why cuz makes all your sig look monotone
nd just chill every one here is a noob at gfx we all need learning so just chill
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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 9:20 am

Darkneji12 wrote:
It's a soft brush, not a f***ing gmap


Shouldn't he know what he did? I know you might think that Soft brush lighting is old, but it's still very usefull. Still very desired among many GFX artists. and I think what he means is that it's just a gradient layer. You know? Radial gradient set to soft light or something?
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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 10:11 am

Idk what is wrong with neji,and yes i didnt made a mistake when spelling its not gradient map but gradient tool,its in section in bucket fill...And i agree with Dexter i know what i did not you.I dont want to be rude but you are testing my patience with this soft brush Razz
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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 10:53 am

obi on your new one 7/10 the one in da
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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 11:57 am

yuseifudo33 wrote:
obi on your new one 7/10 the one in da


Tnx,i forgot to post it here x)
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PostSubject: Re: Street Fighter :)   Wed Feb 01, 2012 5:18 pm

Lol I am just kidding.. ._.
But it seriously looks like a soft brush.

your sig:
Nice smudge man. You made that? :O
Text is bad on that one.




Quote:
germanfan23: i deserves mod
darkneji12: nu
germanfan23: Razz
darkneji12: techer mabe
germanfan23: i teach not how to be nub
darkneji12: ye Very Happy
germanfan23: lesson #1 dont be a neji
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PostSubject: Re: Street Fighter :)   Thu Feb 02, 2012 2:45 am

your sig:
Nice smudge man. You made that? :O
Text is bad on that one.
[/quote]
I wish,i just brightend some spots a bit more and added text nothing else,but i have this psd and im really hoping to get in sync with smudge style Very Happy
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