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 Move and Combo

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Assassin
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PostSubject: Move and Combo   Mon Dec 15, 2008 3:10 am

I thought this as essential as most of you are posting moves and not combos

Future Fusion + Dragon's Mirror is not a combo its a move for summoning A dragon Fusion


Too many times we get combos that require a large ammount of cards to pull it off. While technically you can still consider these as combos, seeing as how dificult it is to do the combo, most of us don't even concider them ~real~ combos. Combos are more or less neat little tricks you can pull off with two to four (at the most) cards. A true "combo" is with just two cards, while sometimes, when the outcome is very good, more cards are accepted.

Combos, like:
Jowgen + Last Turn
Guardian Tryce + Soul Exchange
Creature Swap + any weak monster

These are true combos. The harder it is to pull a combo off (The more cards you need for it) The less people will like your combo.

Please keep this in mind when posting your combos. Thank you.
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nekofjung
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PostSubject: One Turn Kill - A Move or a Combo   Sat Mar 07, 2009 3:29 pm

OTK just means that - One Turn Kill.
It means a combo that completes a win condition under normal circumstances.
An OTK can fulfill a Special Win condition like for instance the Manticore + Card of Safe Return OTK that draws out the deck for an Exodia finish.
OTK also refers to a combo that creates 8000+ ATK worth of monsters on your side of the field, such as the Demise OTK that summons Demise + a Doom Dozer equipped with Megamorph (5600 + 2400 = 8000 ATK).
It can also mean just making 1 monster that has an ATK of 8000 such as the Cyber-Stein OTK which summons Cyber End Dragon or Cyber Twin Dragon and then equips it with Megamorph.
Finally, there are also OTK that do enough effect damage to defeat the opponent in 1 turn. There are some Mass Driver/Cannon Soldier OTK's and there also OTK's such as Magical Explosion OTK's.

So the short of it is, an OTK can be a move or a combo, so long as it fulfills the condition of being able to defeat the opponent in a single turn.
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PostSubject: Re: Move and Combo   Sat Mar 07, 2009 7:21 pm

sweet explication. but im thinking... evil heroes is a OTK deck?
only gaia does a lot of damage..not the entire deck.
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Assassin
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PostSubject: Re: Move and Combo   Sat Mar 07, 2009 7:51 pm

Syneleration wrote:
sweet explication. but im thinking... evil heroes is a OTK deck?
only gaia does a lot of damage..not the entire deck.


Its not abt doing damage

Evil Heroes are capable of Killing the opponent in a single turn... and it is usually by summoning Evil Hero Gaia
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Nina Williams
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PostSubject: Re: Move and Combo   Sun Mar 15, 2009 11:25 am

well I knew these moves and combos , they are so good
for future fusion , 5 monsters to grave + dragon's mirror
that's sweet ; beat down . Thanks for postion it cuz i almost
forget it .
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Weak
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PostSubject: Re: Move and Combo   Thu Jul 08, 2010 6:01 pm

So how do u measure the combo's power ??? hmmmi know this topic is really old but i just wanna ask this question and also the topic is sticky so i can reply whenever i like right ?
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chazz atticus princeton
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PostSubject: Re: Move and Combo   Sat Jul 02, 2011 9:14 am

ok i did not get a word you tiped
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Train Hardnett
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PostSubject: Re: Move and Combo   Sat Jul 02, 2011 10:38 am

chazz atticus princeton wrote:
ok i did not get a word you tiped


And your posting were you shouldn't, your post is a necropost one and thats considerate Spam. And since this is not the first time i catch you breaking the rules you get your first official warning, enjoy.


The Black Cat, Train Hardnett

Dexter makes great sigs... nuff said

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