Destiny end dragoon deck

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Destiny end dragoon deck

Post by Kira Amadeus on Sat Dec 05, 2009 12:44 pm

16-monsters
3-broww
1-dude
3-plasma
3-dogma
2-mallicious
1-stratos
1-grepher
1-morphing jar
1-plague

20-spells
1-burial from a different dimension
1-rota
1-scapegoat
1-heavy
1-space
3-d-draw
2-allure
3-trade-in
2-fusion gate
1-future fusion
3-dark world dealings
1-card destruction

6or 5-traps
2-chain material
1-call of the haunted
1-mirror(thinking of keeping this)
1-torrential
1-solemn

there 42 cards aren't there too less monsters?


Last edited by Kira Amadeus on Sun Dec 06, 2009 8:18 am; edited 3 times in total



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Re: Destiny end dragoon deck

Post by Jin Kazama on Sat Dec 05, 2009 3:25 pm

I don't like Defender in here, perhaps taking two out gets it down to 41?


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Re: Destiny end dragoon deck

Post by hamouda on Sat Dec 05, 2009 4:08 pm

huh... did you forget the easiest way to summon DED: Future fusion!!!


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Re: Destiny end dragoon deck

Post by Sam on Sat Dec 05, 2009 4:12 pm

Jin Kazama wrote:I don't like Defender in here, perhaps taking two out gets it down to 41?

I dont think so

defender his main defence and really could help

1- dude
1- grepher
1- allure
2- fusion gate

1+ future fusion
2+ poly
+1 BTH
+1 Dimensional Prison

thats it Smile

i hope i helped




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Re: Destiny end dragoon deck

Post by Kira Amadeus on Sat Dec 05, 2009 4:19 pm

don't like the sound of only one BTH nd one prison the gate gombined with chain matterial=3 D.E.D in one turn
so future fusion not needed plus the gate can help me destroy other field spells allure its kinda a must at 2 since the deck is made of dark monsters and i want a lot of draw power i think i can cut a grepher out so 42 cards now i'm waiting for nekofjung i really want his oppinion



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Re: Destiny end dragoon deck

Post by Jin Kazama on Sat Dec 05, 2009 11:05 pm

Defender is: A) Allure bait, B) D-Draw bait, C) Allows your opponent to draw a card per turn, and does minimal damage. Allowing your opponent to get card advantage in this format is BAD.

Doom Lord at least has an effect that isn't as bad, and you're running no copies of it.


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Re: Destiny end dragoon deck

Post by Nekofjung on Sat Dec 05, 2009 11:27 pm

sry, been busy. Only 9 targets for Diamond Dude. He really needs at least 14-16 to have a good mathematical chance for his effect. With so few good targets I don't like him here. I'm thinking you should go a bit more aggressively with the Chain Material + Fusion Gate combo. That means speeding up the deck a bit more with Broww, DWD, and Card Destruction - all which can go toward prepping for that combo. I do believe that Future Fusion is another good way both to thin the deck of those big cards you don't want to draw, and to prep the main combo, so it should be added. I'm also suggesting a 3rd Trade-In considering you have 6 targets which is more than enough for running 3. With all of this extra draw power, it means we can get rid of dead "extra" draws by running only 2 Fusion Gate and Chain Material, because you will almost certainly draw into them with all this added speed. Reckless Greed isn't needed here imo with all the new speed, and your speed should include dumping the dead cards from your hand anyway, which is something Dragoon decks tend to have a lot of.

-2 D Dude
-2 Defender (not enough ways to get rid of him once he's on the field. not enough tuners and no monarchs or Skill Drain)
-1 Burial from DD (as I said, Dragoon decks have a lot of dead draws. you need to cut back on cards that can create dead draws as much as possible. 1 Burial is enough)
-1 Fusion Gate
-1 Chain Material
-3 Reckless Greed
-1 Mirror Force (not chainable and not necessary. nowadays, run BTH before running Mirror Force)

-11 / +10 = 40 cards

+3 Broww
+3 Dark World Dealings
+1 Card Destruction
+1 Trade-In
+1 Future Fusion
+1 Solemn Judgment (OTK-style decks like this need Solemn to prevent the most important combo cards from getting stopped)


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Re: Destiny end dragoon deck

Post by Kira Amadeus on Sun Dec 06, 2009 8:20 am

I edited the deck any other suggestions i think i missed something there 42 but with out mirror there 41 i forgot something?



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Re: Destiny end dragoon deck

Post by Nekofjung on Sun Dec 06, 2009 1:27 pm

not sure, maybe you had 42 cards before not 41? Anyway, considering the deck is based on quickly getting to that combo very quickly, I do think you should be running 40 cards (I'd say run 37 but I'm not sure what you would take out for the 3x Upstart Goblin). So, let's chop down 2 of those cards. Again, Mirror Force just isn't all that awesome this format. It isn't chainable and there are a lot of monsters that can destroy it before you get a chance to use it (DAD, JD, Lyla, Breaker . . . etc). Therefore, I really think since you are crunched for room you really shouldn't be running it. For the other card to get rid of, I thought a bit about this and I think Plaguespreader Zombie isn't really being all he can be in this deck. There are only a handful of monsters he can even sync with for anything, and you aren't running Mind Control or Brain Control so you aren't able to use your opponent's monsters as synchro material. Therefore, I just don't see him as being all that useful for this deck. Now, as for your comment about having too few monsters, just know that a low monster count is common in these types of strategies because having lots of spells is what supports the enormous draw engines that can mill through most of your deck for your key cards.


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Re: Destiny end dragoon deck

Post by Seeker on Sun Dec 06, 2009 3:05 pm

Maybe run Spirit Reaper, don't think you have enough stall without Defender for when you don't have right hand plus you can allure for a quick of a draw.

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Re: Destiny end dragoon deck

Post by Nekofjung on Sun Dec 06, 2009 5:02 pm

Seeker, the point isn't to stall. The point is to have enough draw engines that you can get your combos off on the 1st turn almost every time. Spirit Reaper has nothing at all to do with any of the point of the strategy.


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Re: Destiny end dragoon deck

Post by Seeker on Sun Dec 06, 2009 5:55 pm

Sure it is not but your not always going to get the hand required to OTK, so you can sit back and wait for the right cards to come but that might not be what you want or need.

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Re: Destiny end dragoon deck

Post by Nekofjung on Sun Dec 06, 2009 6:09 pm

sitting back and waiting is a bad idea in YGO, especially in an OTK-style deck. Stalling in general is bad in YGO because there are so many ways for your opponent to clear your field every turn that it just isn't worth it. For OTK decks, if the deck is fast enough you can make it so that you are basically working with a smaller deck size than the 40 minimum, which leads to a higher level of consistency when you are trying to pull off your strategies. That's why the suggestions I made were meant to help him further mill through all of the unnecessary cards in his deck (without losing much if any card advantage). Once you have the proper cards in the grave and the 2 cards needed on the field you are set to beat your opponent. Doing that as quickly as possible is the key to winning. Stalling is only going to slow down your deck with unnecessary cards and give your opponent more chances to dominate you while you are waiting to put together the cards you need.


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Re: Destiny end dragoon deck

Post by Seeker on Sun Dec 06, 2009 6:21 pm

Alright, I won't argue but am I the firs to notice no DAD?

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Re: Destiny end dragoon deck

Post by Kira Amadeus on Mon Dec 07, 2009 11:39 am

Can't you undesrtand the only porpouse of the deck is to get D.E.D and DAD won't help me too much since i need some dark monsters in grave (destiny to resummon D.e.D)



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Re: Destiny end dragoon deck

Post by Dante on Mon Dec 07, 2009 11:53 am

I would say to keep it to 42..
U have a great Draw engine and u dont want to run out of deck if u dont secced in compleating DED combo.
It looks coool like it is now.


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Re: Destiny end dragoon deck

Post by Sam on Mon Dec 07, 2009 1:21 pm

Hmm

if u activated D-draw , trade-in u might have to discard dogma , plasma if u dont have other D-heroes

so put ..

2+ The Warrior Returning Alive

I hope i helped Smile


Last edited by SaM Tisdale on Mon Dec 07, 2009 4:06 pm; edited 2 times in total




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Re: Destiny end dragoon deck

Post by Seeker on Mon Dec 07, 2009 4:04 pm

Well every deck needs, some kind of of boss monster, LS as JD, BW as DAD, Twilight as Chaos,JD and DAD so all of these decks have a big monster and that what makes these decks competitive.

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Re: Destiny end dragoon deck

Post by Dante on Mon Dec 07, 2009 6:06 pm

And here the boss is DED lol... isnt it obvious or am drunk ?


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