Mill Decks(A couple of variants)

View previous topic View next topic Go down

Mill Decks(A couple of variants)

Post by Kama on Sat Feb 13, 2010 6:51 am

Ah damn, haven't played this in a while.Still a very good and fun deck, even though Burn Decks have always been considered stronger and faster.


Here's the deal.A Mill Deck centers around getting through the contents of your opponent's Deck very rapidly, usually resulting in a Deck Out.

Now for some facts:

The name "Mill Deck" comes from Millstone, a card in the first
widely-popular TCG, Magic the Gathering. Millstone allows the user to
put two cards from the top of one player's deck (or, "library" in
Magic), into their graveyard; there are dozens of other cards like this
in Magic, but because Millstone was the first, the act of putting cards
from the deck into the discard pile directly became known as "Milling."
Decks that centered around the alternate win-condition of depleting
one's opponents' decks of cards became known as "Mill Decks," a term
that has since spread to most other card games with this win condition.

Some typical cards used in this kind of deck will be stated below:
"Book of Eclipse"
"Assault on GHQ"
"The Bistro Butcher"
"Chainsaw Insect"
"Card Destruction" (Which can be vicious when combined with Serial Spell)
"Cyber Jar( Traditional Only) xD
"DNA Checkup"
"The Gift of Greed"
"Gravekeeper's Servant"
"Hand Destruction"
Most "Iron Chain" monsters or cards
"Morphing Jar" limited
"Morphing Jar #2"
"Needle Worm"(Ah, my favourite)
"Greed"
"Necroface"
"Goblin Zombie"
"Robbin' Zombie"
"Destiny Hero - Defender"
"Vampire Lady"(This isn't really needed, but you could include)
"Vampire Lord"(same as above)
"Neo-Spacian Glow Moss"
"Kuraz the Light Monarch"(optional)
"Warm Worm"
"Dark Bribe"



It is best to either mill through your opponent's deck quickly, have
more cards in your deck than your opponent does, or fill your deck up
with cards like Pot of Avarice or The Transmigration Prophecy.
"Gravekeeper's Servant", "Don Zaloog", "Sasuke Samurai #3", "Cup of Ace", etc, are also helpful. "Destiny Hero - Defender" makes your opponent draw a card during their Standby Phase while offering the highest DEF for a Level 4 monster. "Chainsaw Insect" is an offensive counterpart to "Destiny Hero - Defender", with 2400 ATK at Level 4. "Night Assailant" can also help you bring back "Needle Worm", "Morphing Jar", and "Morphing Jar #2". "The Shallow Grave" is also helpful for re-using Flip Effect Monsters, also "Dark Bribe" can be very useful, it negates 1 your opponent's spell or trap card and let's them draw an extra card. "Book of Eclipse"
is also very good in stopping a swarm of monsters from attacking you
while at the same time putting all monsters including your own into
face down defense position, then at the end phase your opponent must
flip all their face down monsters face up while drawing a card for each
one flipped face up in this manner. this also a very good way to
counter-act "Red Dragon Archfiend"
when destroying all defense position monsters for the fact it puts all
you opponent's monsters into defense position as well to feel the
effect. Also, even though "Kuraz the Light Monarch"
may be out of place among level four or less flip effect monsters, he
will allow you to destroy two cards on the field and make your opponent
draw two cards.
The "Iron Chain" cards in Crossroads of Chaos also aid this purpose.
Another useful card from the OCG released in the TCG Crossroads of Chaos is the Virus Cannon.
When "Necroface" is removed from play, it removes five cards off both player's deck.
You can make a deadly combo by having summoning Necroface while "Future Visions" is on the field.
Another strategy is to have 3 Soul-Absorbing Bone Towers in play (most likely summoned with Inferno Reckless Summon), then suicide a Pyramid Turtle to bring out another Pyramid Turtle
(This combo will mill out 6 cards at a time), then repeat the step
until you're at your last one, which you should summon a monster that
can revive one of the Turtles like Zombie Master, and then activate The Transmigration Prophecy or Pot of Avarice to return the other ones (at least 2) in the Graveyard back to your deck. Afterwards, you could use Zombie Master
to bring back 1 of the Turtles and repeat, if this method is repeated
it is possible to end the duel in one turn (One Turn Mill). It is
optional to have a Spirit Barrier or a 4 countered Clock Tower Prison in place to protect your life points, and using Cold Wave will ensure a successful attack.
This type of Deck can be deadly against the popular Lightsworns,
as they mill themselves as well. As a result, Mill decks can achieve
victory extremely quickly against Lightsworns. However Lightsworns
thrive on sending their cards to the graveyard, and if you're not
careful their "Judgment Dragon"
might end the duel faster the you can mill all of their cards. In order
to avoid this problem you might want to side cards like "Dimensional Fissure" or "Macro Cosmos."


Now for the different types.I will be introducing the Greed Mill and the Morphing Jar Mill.

1|| The Greed Mill is a deck that consist of normal Mill deck with "Greed" in it. This deck is more focused on damaging the enemy with the effect of Greed. You should avoid cards that makes you draw such as Hand Destruction and Morphing Jar or cards that discards cards from the enemy's deck to the graveyard such as Robbin' Zombie, Assault on GHQ and Gravekeeper's Servant as they hinder or are not very practical cards to abuse the effect of Greed (The first problem could be solved by Solemn Wishes though). It is still highly suggested not to fill your decks cards that make you draw even if you have Solemn Wishes as the effect of Greed takes effect for every card drawn and Solemn Wishes only takes effect in a whole.Pretty simple indeed. xD

2||The Morphing Jar Mill is a deck that consists of using "Morphing Jar"'s effect and getting cards to recycle itself. "Book of Eclipse", "Book of Moon", and "Book of Taiyou" works well in this deck. "Magical Stone Excavation", "Card Destruction", "The Shallow Grave", "Soul Reversal", "Giant Rat" and "Sangan" works well, too. Giving control of "Morphing Jar" to your opponent with cars such as "Shien's Spy", "Bone Temple Block", "Give and Take", "Creature Swap", and others makes flipping "Morphing Jar" simpler with cards like "Swords of Revealing Light and "Swords of Concealing Light". However, keep in mind that adding trap cards will make the deck much slower.



In the end you must also know that some Mill decks(I mean most of them) require a lot of time to win/survive.So in that thought example it is wise to have stalling cards like SoRL & or Nightmare Steel Cage.



Info and cards from:YGO Wiki

Kama

avatar
Ra Yellow Duelist
Ra Yellow Duelist

Posts : 99
Duel Points : 1860
Reputation Points : 0

Back to top Go down

Re: Mill Decks(A couple of variants)

Post by EJ on Sat Feb 13, 2010 7:44 am

Well such known strategies and stuff posted on wiki shouldn't be posted here.
It's already there.Don't repeat it !!
Locked



--vv-- My Collection of Quotes --vv--
Spoiler:

@DanceJonDance wrote:It won't be hard to get past EJ we just have to get him to stop sacking JD so early and finish him off before he has the chance to get it out

Amy Cool wrote:[00] [5.59.189.187 - [LE's Mistress] Amy Cool]
EJ, you are pro

Amy Cool wrote:[19:33:58] [5.131.229.225 - Amy, The Professional]
i am horny each day if you want to know...



 

EJ

avatar

Evil Webmaster

Posts : 2662
Duel Points : 2750
Reputation Points : 28
Pro Decklists : 0

http://www.duelacademy.net

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum