The Duelist Advent

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The Duelist Advent

Post by Centrik on Wed Apr 16, 2014 12:37 pm



The Duelist Advent

Set’s almost out, so it’s time to get hype! Check here from time to time in case cards start leaking!

DUEA-JP004 – Ultra Rare
Odd-Eyes Pendulum Dragon
Dark Dragon / Pendulum / Effect
Pendulum Scale 4/4
LV7 2500/2000
P. Effect:
You can only use each Pendulum Effect of “Odd-Eyes Pendulum Dragon” once per turn. ① You take no battle damage from a battle involving a Pendulum Monster you control. ② During your End Phase: You can destroy this card, and if you do, add from your Deck to your hand 1 Pendulum Monster with 1500 or less ATK.
M. Effect:
① Double all battle damage this card inflicts to your opponent from a battle involving this card and an opponent’s monster.

DUEA-JP0XX
Entermate Sword Fish
Water Fish / Effect
LV2 600/600
① When this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. ② If you Special Summon a monster(s): All monsters your opponent currently controls lose 600 ATK and DEF. This card must remain face-up to activate and to resolve this effect.

DUEA-JP008
Entermate Discover Hippo
Earth Beast / Effect
LV3 800/800
① During the turn this card was Normal Summoned, you can Normal Summon 1 Level 7 or higher monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

DUEA-JP009 – Rare
Entermate Kaleido Scorpion
Light Insect / Pendulum / Effect
Pendulum Scale 4/4
LV6 100/2300
P. Effect:
① All LIGHT monsters you control gain 300 ATK.
M. Effect:
① Once per turn: You can target 1 face-up monster you control; during this turn, that monster can attack all Special Summoned monsters your opponent controls once each.

DUEA-JP010 – Rare
Entermate Hikkurikaeru / Entermate Tiptoad
Water Aqua / Pendulum / Effect
Pendulum Scale 3/3
LV2 0/800
P. Effect:
① Once per turn: You can target 1 face-up monster; switch that target’s ATK and DEF until the End Phase.
M. Effect:
① Once per turn, during your Battle Phase: You can target 1 monster you control; change that target’s battle position, and if you do, switch its currently ATK and DEF until the End Phase.

DUEA-JP01X
Gensou no Otome Sonata / Fantasia Maiden Sonata
Light Fairy / Effect
LV3 1200/1000
① If you control a “Fantasia” monster, you can Special Summon this card (from your hand). ② While you control this Special Summoned card, all Fairy-Type monsters you control gain 500 ATK and DEF.

DUEA-JP018
Satellaknight Deneb
Light Warrior / Effect
LV4 1500/1000
You can only use the effect of “Satellaknight Deneb” once per turn. ① If this card is Summoned: You can add 1 from your Deck to your hand 1 “tellaknight” monster, except for “Satellaknight Deneb”.

DUEA-JP019 – Rare
Satellaknight Altair
Light Warrior / Effect
LV4 1700/Unknown
You can only use the effect of “Satellaknight Altair” once per turn. ① If this card is Summoned: You can target 1 “tellaknight” monster in your Graveyard, except for “Satellaknight Altair”; Special Summon that target in face-up Defense Position. After you activate this effect, “tellaknight” monsters you control cannot declare an attack for the rest of the turn.

DUEA-JP020
Satellaknight Vega
Light Warrior / Effect
LV4 1200/1600
You can only use the effect of “Satellaknight Vega” once per turn. ① If this card is Summoned: You can Special Summon from your hand 1 “tellaknight” monster, except for “Satellaknight Vega”.

DUEA-JP023 – Rare
Shadoll Falcon
Dark Spellcaster / Flip / Tuner / Effect
LV2 600/1400
You can only use 1 “Shadoll Falcon” effect per turn, and only once that turn. ① If this card is flipped face-up: You can target 1 “Shadoll” monster in your Graveyard, except for “Shadoll Falcon”; Special Summon that target in face-down Defense Position. ② If this card is sent to the Graveyard by a card effect: You can Special Summon this card from your Graveyard in face-down Defense Position.

DUEA-JP024
Shadoll Hedgehog
Dark Spellcaster / Flip / Effect
LV3 800/200
You can only use 1 “Shadoll Hedgehog” effect per turn, and only once that turn. ① If this card is flipped face-up: You can add 1 “Shadoll” Spell/Trap Card from your Deck to your hand. ② If this card is sent to the Graveyard by a card effect: You can add 1 “Shadoll” monster from your Deck to your hand, except for “Shadoll Hedgehog”.

DUEA-JP028 – Rare
Enryuusei – Shungei / Shungei, the Fire Dragonstar
Fire Genryuu / Effect
LV4 1900/0
You can only use the ① effect of “Shungei, the Fire Dragonstar” once per turn. ① When this card you control is destroyed by either battle or card effect and sent to the Graveyard: You can Special Summon from your Deck in face-up Defense Position 1 “Dragonstar” monster, except for “Shungei, the Fire Dragonstar”. ② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Dragonstar” monsters you control as the Synchro Materials (this is a Quick Effect). ③ A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.

DUEA-JP029
Chiryuusei – Heikan / Heikan, the Earth Dragonstar
Earth Genryuu / Effect
LV3 1600/0
You can only use the ① effect of “Heikan, the Earth Dragonstar” once per turn. ① When this card you control is destroyed by either battle or card effect and sent to the Graveyard: You can Special Summon from your Deck in face-up Defense Position 1 “Dragonstar” monster, except for “Heikan, the Earth Dragonstar”. ② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Dragonstar” monsters you control as the Synchro Materials (this is a Quick Effect). ③ A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.

DUEA-JP032 – Super Rare
Kouryuusei – Rifun / Rifun, the Light Dragonstar
Light Genryuu / Tuner / Effect
LV1 0/0
You can only use 1 “Rifun, the Light Dragonstar” effect per turn, and only once that turn. ① When this card you control is destroyed by either battle or card effect and sent to the Graveyard: You can Special Summon from your Deck 1 “Dragonstar” monster, except for “Rifun, the Light Dragonstar”. ② When a “Dragonstar” monster you control is destroyed by either battle or card effect and sent to the Graveyard while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If this card was Special Summoned by this effect banish it when it leaves the field.

DUEA-JP033
Artifact Chakram
Light Fairy / Effect
LV5 1900/2000
① You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. ② During your opponent’s turn, when this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard: Special Summon this card from the Graveyard. ③ During either player’s turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card from your hand.

DUEA-JP034 – Rare
Artifact Longinus
Light Fairy / Effect
LV5 1700/2300
① You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. ② During your opponent’s turn, when this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard: Special Summon this card from the Graveyard. ③ During your opponent’s turn: You can Tribute this card from your hand or field; during this turn, neither player can banish cards.

DUEA-JP035
Daemon Eater / Archfiend Eater
Earth Beast / Effect
LV4 1500/200
① You can only control 1 “Achfiend Eater”. ② If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). ③ During your opponent’s End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy that monster, and if you do, Special Summon this card from your Graveyard.

DUEA-JP036
Shi no Daikousha Uranus / The Agent of Death – Uranus
Dark (Fairy?) / Tuner / Effect
LV5 2200/1200
① If there is a face-up “The Sanctuary in the Sky”, you can Special Summon this card (from your hand). ② Once per turn: You can send 1 “The Agent” monster from your Deck to the Graveyard. This card’s Level becomes the same as the monster sent to the Graveyard by this effect.

DUEA-JP037
Gishiki Majin Demolisher / Djinn Demolisher of Rituals
Dark Fiend / Effect
LV3 1500/600
① If you Ritual Summon, you can banish this card from your Graveyard as 1 of the monster required for that Ritual Summon. ② The monster Ritual Summoned by using this card cannot be targeted by an opponent’s card effect.

DUEA-JP0XX
Denchiman – Kakugata / Batteryman 9V
Light Thunder / Effect
LV4 1000/1000
You can only use the ① effect of “Batteryman 9V” once per turn. ① When this card is Summoned: You can add 1 “Batteryman” monster from your Deck to your hand, and if you do, this card’s ATK and DEF becomes double its original ATK and DEF. ② During your End Phase: Destroy this card.

DUEA-JP040 – Rare
Kuromadou Senshi Breaker / Breaker the Dark Magical Warrior
LV6 1600/1000
You can only use the ④ effect of “Breaker the Dark Magical Warrior” once per turn. ① If this card is Normal Summoned: Place 2 Spell Counters on this card. ② If this card is Pendulum Summoned: Place 3 Spell Counters on this card. ③ This card gains 400 ATK for each Spell Counter on it. ④ You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.

DUEA-JP041
Reppuutei Raiza / Raiza the Mega Monarch
Wind Winged Beast / Effect
LV8 2800/1000
You can Tribute Summon this card by Trbuting 1 Tribute Summoned monster. ① If this card is Tribute Summoned: Target 1 card on the field and 1 card in either Graveyard; return them to the top of the Deck in any order. If this card was Tribute Summoned by Tributing a WIND monster, add this additional effect.
●You can target 1 additional card on the field; return that target the hand.

DUEA-JP047
Wightprince
Dark Zombie / Effect
LV1 0/0
① While this card is in your Graveyard, its name is treated as “Skull Servant”. ② If this card is sent to the Graveyard: You can send 1 each of “Skull Servant” and “The Lady in Wight” from either your hand or Deck to the Graveyard. ③ You can banish from your Graveyard this card and 2 “Skull Servant”; Special Summon 1 “The King of Skull Servants” from your Deck.

DUEA-JP048 – Super Rare
Elshadoll Midrash
Dark Spellcaster / Fusion / Effect
LV5 2200/800
1 “Shadoll” monster + 1 DARK monster
Must first be Fusion Summoned. ① This card cannot be destroyed by an opponent’s card effect. ② Each player can only Special Summon 1 monster per turn. ③ If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that target to your hand.

DUEA-JP049 – Ultra Rare
Elshadoll Nephilim
Light Fairy / Fusion / Effect
LV8 2800/2500
1 “Shadoll” monster + 1 LIGHT monster
Must first be Fusion Summoned. ① If this card is Special Summoned: You can send 1 “Shadoll” card from your Deck to the Graveyard. ② At the beginning of the Damage Step, when this card is battling a Special Summoned monster: Destroy that monster. ③ If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that target to your hand.

DUEA-JP050 – Ultra Rare
Ryuukishin Saphira / Saphira the Dragon Princess
Light Dragon / Ritual / Effect
LV6 2500/2400
Can be Ritual Summoned by “Hymn of Blessing”. You can only use the effect of “Saphira the Dragon Princess” once per turn. ① During the End Phase of the turn that this card was Ritual Summoned, OR during the End Phase of the turn that a LIGHT monster was sent from your hand or Deck to the Graveyard while this card was face-up: You can activate 1 of the following effects.
●Draw 2 cards, then discard 1 card.
●Discard 1 random card from your opponent’s hand.
●Add 1 LIGHT monster from your Graveyard to the hand.

DUEA-JP051 – Ultra Rare
Kiryuusei – Shoufuku / Shoufuku, the Shining Dragonstar
Light Genryuu / Synchro / Effect
LV8 2300/2600
1 Tuner + 1 or more non-Tuner Genryuu-Type monsters
① When this card is Synchro Summoned: You can target any number of cards on the field, up to the number of different original monster Attributer of the Genryuu-Type monsters used as Synchro Materials for this card; shuffle them into the Deck. ② Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy the first target, and if you do, Special Summon the second target from your Graveyard.

DUEA-JP052
Tenseiryuu Samsara / Reincarnation Dragon Samsara
Dark Dragon / Synchro / Effect
LV5 100/2600
1 Tuner + 1 or more non-Tuner monsters
You can only use the effect of “Reincarnation Dragon Samara” once per turn. ① If this card you control is destroyed by an opponent’s card effect or battle and sent to the Graveyard: You can target 1 monster in either Graveyard, except for “Reincarnation Dragon Samsara”; Special Summon that target.

DUEA-JP053 – Ultra Rare
Stellaknight Deltatheros
Light Warrior / Xyz / Effect
RK4 2500/2100
3 Level 4 monsters
① While this card has any Xyz Material attached, when you Normal or Special Summon a monster, your opponent cannot activate Spells, Traps, Spell/Trap Effects or Effect Monster Effects. ② Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy that target. ③ If this card is sent from the field to the Graveyard: You can Special Summon 1 “tellaknight” monster from your hand or Deck.

DUEA-JP055
Kabaa Carnival / Hippo Carnival
Spell Quick-Play
① Special Summon 3 “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). They cannot be Tributed. While you control a “Hippo Token”, you cannot Special Summon monsters from your Extra Deck. After this card is activated, your opponent cannot target any monsters for an attack except for “Hippo Tokens” for the rest of the turn.

DUEA-JP058
Amakakeru Satellaknight / Satellaknight Bridge
Spell Quick-Play
You can only activate 1 “Satellaknight Bridge” per turn. ① Target 1 “tellaknight” monster you control; Special Summon 1 “tellaknight” monster with a different name from your Deck, and if you do, shuffle that target into the Deck. While you control the Special Summoned monster, you cannot Special Summon monsters, except for “tellaknight” monsters.

DUEA-JP059 – Super Rare
Shadoll Fusion
Spell Normal
You can only activate 1 “Shadoll Fusion” per turn. ① Fusion Summon 1 “Shadoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main Deck as Fusion Materials.

DUEA-JP0XX
Ryuusei no Kiseki / Radiant Dragonstar Trail
Spell Normal
You can only activate 1 “Radiant Dragonstar Trail” per turn. ① Target 3 “Dragonstar” monsters in your Graveyard; shuffle all 3 targets into the Deck, then draw 2 cards.

DUEA-JP0XX
Shukutou no Seika / Hymn of Blessing
Spell Ritual
[Effect Unknown]

DUEA-JP0XX
Barbarian Rage
Trap Continuous
① Activate by targeting 1 Warrior-Type monster you control. It gains 1000 ATK, also any monsters it destroys by battle are returned to the hand instead of being sent to the Graveyard. When that monster leaves the field destroy this card.

DUEA-JP071
Shinseinaru Inshi / Sacred Constellation Factor
Trap Counter
① When a monster’s effect, or a Spell/Trap Card is activated: Send 1 face-up “tellaknight” monster you control to the Graveyard; negate that activation, and if you do, destroy it, then draw 1 card.

DUEA-JP073
Shadoll Roots
Trap continuous
① Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this card for any 1 Attribute Fusion Material Monster listed on a “Shadoll” Fusion Monster. ② If this card is sent to the Graveyard by a card effect: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard, except “Shadoll Roots”; add that target to your hand.


If everyone is unique, then would uniqueness become normal?

Centrik

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