I made an archetype :P

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I made an archetype :P

Post by Satheios on Thu Jul 09, 2015 10:29 pm

Earlier when Miku-sama was talking about fancards, an archetype idea popped in to my head. I've never made an archetype before, so I have no idea how good it is. One of my friends said it was interesting though. Unfortunately the way I made it makes it hard to give the archetype a good name >.<
anyways, here they are:

From Moonlight to Sunlight
[Spell/Quick-play]
            Shuffle 1 face-up “Rising Moon” Spell or Trap card to your Graveyard, then Special Summon 1 “Rising Sun” monster from you’re your hand or Graveyard. This card is always treated as a “Rising Moon” Spell card.
Crescent Blade of the Rising Moon
[Equip/Spell]
                This card can only be equipped to a “Rising Sun” monster. The monster equipped with this card gains 1000 ATK. If this card is in your Graveyard because it was it was sent there from your side of the field: You can banish this card; target 1 face-up card your Opponent controls; destroy that target.
Quarter Staff of the Rising Moon
[Spell/Equip]
            This card can only be equipped to a “Rising Sun” monster. The ATK of the monster equipped with this card is doubled. If this card is in your Graveyard because it was it was sent there from your side of the field: You can banish this card to target 1 face-up monster your Opponent controls; banish it.
Half Mask of the Rising Moon
[Spell/Equip]
            This card can only be equipped to a “Rising Sun” monster. The monster equipped with this card cannot be targeted by your Opponent’s card effects. If this card is in your Graveyard because it was it was sent there from your side of the field: You can banish this card; target 1 “Rising Sun” monster you control; until the End Phase, it is unaffected by your Opponent’s card effects. (This is a quick-effect).
Full Recovery of the Rising Moon
[Trap/Normal]
            Activate only during your Opponent’s End Phase, if a “Rising Sun” monster(s) was sent by an Opponent’s card (either by battle or by card effect) and sent from your side of the field to your Graveyard; Special Summon 1 of those monster(s) your side of the field in face-up Attack position, then you can equip 1 “Rising Moon” Equip Spell card from your Graveyard to that Special Summoned monster. You can only activate 1 “Full Recovery of the Rising Moon” once per turn.
 New Night of the Rising Moon
[Trap/Normal]
            When your Opponent declares an attack on a “Rising Sun” monster that is not equipped with a “Rising Moon” Equip Spell card: equip 1 “Rising Moon” Spell card in your Banished zone to the monster that is being attacked, then end the Battle Phase.
 
 
 
Rising Sun Swordsman [LIGHT]
*4* [Fairy/Effect] [1700/1000]
            When this card is Normal or Special Summoned: You can target 1 “Rising Moon” Equip Spell card in your Graveyard; equip it to this card.
While this card is equipped with a “Rising Moon” Equip Spell card, it gains the following effect: Once per turn, you can send 1 “Rising Moon” Equip Spell card you control to the Graveyard; destroy 1 face-up monster your Opponent control.
 Rising Sun Scout [LIGHT]
*3* [Fairy/Effect] [1000/1700]
            When this card is sent to Graveyard: you can add 1 “Rising Moon” Spell or Trap card from your Deck to your hand. You can only use this effect of “Rising Sun Scout” once per turn.
            While this card is equipped with a “Rising Moon” Equip Spell card, it gains the following effect: Once, while this card remains face-up on the field, you can shuffle 1 “Rising Moon” Spell or Trap card from your Graveyard into your Deck; add 1 “Rising Sun” monster from your deck to your hand.
Rising Sun Guardian [LIGHT]
*4* [Fairy/Effect] [1700/1000]
            When this card is Normal Summoned or Special Summoned: You can target 1 “Rising Moon” Equip Spell card in your Graveyard; equip it to this card.
            While this card is equipped with a “Rising Moon” Equip Spell card, it gains the following effect: Once per turn, you can send 1 face-up “Rising Moon” Equip Spell card you control to the Graveyard, then target 1 face-up card your Opponent controls; that target’s effect is negated until the End Phase.
Rising Sun Armorer [LIGHT]
*4* [Fairy/Effect] [1700/1000]
            When this card is Normal or Special Summoned: you can add 1 “Rising Moon” Equip Spell card from your Deck to your hand.
While this card is equipped with a “Rising Sun” Equip Spell card, it gains the following effect:
Once while this card is face-up on your side of the field, you can target one of your banished “Rising Moon” Equip Spell card in your Banished zone; add it to your hand.
Rising Eclipse Ruler [DARK]
*8* [Fairy/Effect] [2600/2100]
            This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) by banishing 1 “Rising Moon” Spell/Trap card and 1 “Rising Sun” monster from your field or Graveyard. While this card is on the field, it is treated as a “Rising Sun” monster. When this card is Special Summoned, you can target up to 2 “Rising Moon” Equip Spell cards in your Graveyard and/or your Banished zone; equip them to this card.
            Once per turn, you can target up to 2 cards your opponent controls; Destroy those targets, then send face-up from your side of the field and/or banish from your Graveyard “Rising Moon” Spell/Trap cards equal to the number of targets destroyed.


Last edited by Satheios on Fri Jul 10, 2015 9:06 pm; edited 1 time in total (Reason for editing : I edited the cards.)

Satheios

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