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 Magic Drain>Infernities?

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Iorek
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PostSubject: Magic Drain>Infernities?   Tue Dec 21, 2010 5:25 pm

Magic Drain is a card which negates an opponents spell if your opponent doesn't discard a spell. Infernities have a somewhat high reliance on spells. And since they rely on having no hand, could this card be sided against Infernities? Please post your thoughts.
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Sam
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PostSubject: Re: Magic Drain>Infernities?   Tue Dec 21, 2010 8:28 pm

Nah, Its just a waste of space imo. Only card worth siding vs infernities are: Rai-Oh, Crevice, Cons light, and D.d. crow.

Crevice and Rai-oh are the best imo.
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PostSubject: Re: Magic Drain>Infernities?   Wed Dec 22, 2010 7:58 am

infernities pretty sux.Put the cards which sam tell and royal opp and they'r dead
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devilq8
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PostSubject: Re: Magic Drain>Infernities?   Sun Jan 30, 2011 1:37 pm

Infernities don't rely on spells
They rely on Monsters and traps ..

^ Also Infernities don't suck sir.


anyways I see magic drain so good this format, as people run few spells
problem is the lack of space
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Train Hardnett
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PostSubject: Re: Magic Drain>Infernities?   Mon Jan 31, 2011 12:59 am

Magic Drain vs Infernities is not recommended because we do not rely on spells besides Infernity Launcher. We use a lot of traps however and the card sam mentioned will slow us down but will not kill us. Personally i run a lot of S/T removal so cards like Decree, Oppression, Crevice are not a problem at all. Rai-Oh and Consecrated Light slows the deck for a few turns that's all. D.D. Crow can be a problem if we are low on cards but that's really not going to happen most of the time. On how to counter the deck i will add to the list of Sam Hero's Rule 2 (Shuts Trishula plays, Infernity Necromancer, Mirage, Launcher).


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PostSubject: Re: Magic Drain>Infernities?   Mon Jan 31, 2011 1:46 am

Train Hardnett wrote:
On how to counter the deck i will add to the list of Sam Hero's Rule 2 (Shuts Trishula plays, Infernity Necromancer, Mirage, Launcher).


That's because you don't run Barriers Wink

Infernities are unstopable If done AND played right.
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PostSubject: Re: Magic Drain>Infernities?   Mon Jan 31, 2011 2:59 am

devilq8 wrote:
Train Hardnett wrote:
On how to counter the deck i will add to the list of Sam Hero's Rule 2 (Shuts Trishula plays, Infernity Necromancer, Mirage, Launcher).


That's because you don't run Barriers Wink

Infernities are unstopable If done AND played right.


Not really, the deck is pretty fast and furious without Barrier, also triple barrier 10 times in a row in the first hand is not cool >_>, it depends on getting Inferno first hand way too much, if not you are totally screwed. Also the chance of doing the Barrier loop is not high so Hero's Rule 2 plays can really hurt you (I run Trap Stun and Dark Bribes just in case of that you know...).


The Black Cat, Train Hardnett

Dexter makes great sigs... nuff said

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devilq8
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PostSubject: Re: Magic Drain>Infernities?   Mon Jan 31, 2011 6:28 am

Train Hardnett wrote:
devilq8 wrote:
Train Hardnett wrote:
On how to counter the deck i will add to the list of Sam Hero's Rule 2 (Shuts Trishula plays, Infernity Necromancer, Mirage, Launcher).


That's because you don't run Barriers Wink

Infernities are unstopable If done AND played right.


Not really, the deck is pretty fast and furious without Barrier, also triple barrier 10 times in a row in the first hand is not cool >_>, it depends on getting Inferno first hand way too much, if not you are totally screwed. Also the chance of doing the Barrier loop is not high so Hero's Rule 2 plays can really hurt you (I run Trap Stun and Dark Bribes just in case of that you know...).


A bad Infernity deck gets screwed If didn't get Inferno in starting hand

I'll say it again, Infernities are unstopable if used AND played right.
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